LAID BACK LAKE VR
Producer
Relaxing VR fishing experience - Unity
PORTFOLIO PROJECT - 6 WEEKS
What I did
Overview
Six weeks development time
Controlled and managed development timeline
Established expectations and quality standards with designers and engineers
Developed in association with Liminal VR - located in Abbotsford, Victoria, Australia
Production
Ran Weekly SCRUM meetings to update all members of the team of development status
Delegated tasks using task tracking software
Stepped in when engineering got behind in development and worked with them to get caught up
Oversaw delivery of final product to Liminal VR CEO
PROJECT METRICS
CHALLENGE POINT
Last minute technical problem
Problem
One week before delivering final code, the water in the lake failed to render in the Oculus Go
Solution
Coordinate with Liminal engineers and work together on a solution
Worked with design to source a back up solution for the lakes water
Outcome
Coordinating with the Liminal engineers proved fruitful and we were provided with guidance in how to get the water rendering properly in the Oculus Go headset
LAID BACK LAKE SCREENSHOTS
WIP Captures
Laid Back Camp
Relaxing View 1
View of Camp from the Dock
Laid Back Camp
FUN FACT
Catching a fish at Laid Back Lake utilizes a loot box based system to determine the size and type of fish you catch