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GREYSCALE

Producer

3D Puzzle Platformer - Unreal Engine 4

Greyscale: Services

PORTFOLIO PROJECT - 2.5 MONTHS

What I did

  • Overview

    • Managed 11 weeks of pre-production

    • Planned and managed the production pipeline during pre-production

    • Introduced sprint and task management practices using HackNPlan

    • Trained junior producer in proper production practices to ensure successful transition

  • Pre-Production​

    • Established SCRUM practices

    • Established the design pipeline

    • Set quality standards and expectations for team

    • Worked with the team to accommodate their busy school schedules and rearranged tasks so they could be completed at the highest level of quality possible

    • Created high-level Gantt charts for 11 weeks of pre-production, 22 weeks of production and 11 weeks of post-production

    • Oversaw delivery of prototype

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PROJECT METRICS

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Greyscale: Image

CHALLENGE POINT

No engineers

  • Problem

    • No engineers during pre-production cycle

  • Solution

    • Eliminate game features heavily reliant on programming

    • Effective use of available resources

      • Work with instructors with vast knowledge of Unreal Engine 4 blueprints

      • Go to Unreal Club at school to ask questions

      • YouTube tutorials

  • Outcome

    • Successful delivery of prototype

Greyscale: Text

GREYSCALE SCREENSHOTS

WIP Prototype

These screens show the progress of the early prototypes for the grey and yellow islands in Greyscale

Greyscale: Gallery

FUN FACT

Greyscale is being developed by four design students. No artists or engineers are involved in development

Greyscale: Text
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