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EARTH: ORBITAL DEFENSE VR

Producer

Energizing, first person shooting VR experience - Unity

PORTFOLIO PROJECT - 6 WEEKS

What I did

  • Overview

    • Six weeks development time

    • Controlled and managed development timeline

    • Established expectations and quality standards with designers and engineers

    • Developed in association with Liminal VR - located in Abbotsford, Victoria, Australia

  • Production

    • Ran weekly SCRUM meetings to update all members of the team of development status

    • Delegated development tasks using task tracking software HackNPlan

    • Collaborated with design team to scale scope to fit within the development timeline

    • Oversaw delivery of final product to Liminal VR CEO

Screenshot (12).png

PROJECT METRICS

CHALLENGE POINT

  • Problem

    • Designers over scoped in ​their original design documents

  • Solution

    • Cut features not integral to the minimum viable product

  • Outcome

    • Delivered a full featured product on-time that the client was happy with

Scope Control

EARTH: ORBITAL DEFENSE SCREENSHOTS

Captures from the Final product

FUN FACT

Smoothest project I've ever worked on. Never had a single problem or conflict

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