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Copyright ©2019 Pete Borsch. All rights reserved.

ACCELERATE

Producer

3D Multiplayer Car Combat Racing Game - Unreal Engine 4

 

PRODUCTION PROJECT - 11 MONTHS

What I did

  • Pre-Production

    • Managed 44 total weeks of development time

      • 11 weeks of pre-production

      • 22 weeks of production

      • 11 weeks of post-production

    • Established SCRUM practices

    • Established design pipeline with lead designer​

    • Established engineering pipeline with lead engineer

    • Set up engineers with tutorials to acclimate to and learn Unreal Engine 4 (no previous experience)

    • Set quality standards and expectations for team

    • Oversaw delivery of game prototype

  • Production

    • Utilized task tracking software, to plan out weekly sprints and milestone goals at five and six week intervals

    • Created and presented a deck that recruited six artists to the team

    • Established art pipeline with lead artist

    • Ran one-on-one meetings to gauge team health and development progress

    • Organized play-testing sessions with design team

    • Supported the needs of the team wherever possible

    • Oversaw delivery of Alpha build

  • Post-Production

    • Scheduled crunch sessions to assure product would be completed on time

    • Wrote and assigned tasks for bug fixes

    • Provided the team with every resource possible so that they could complete their tasks

    • In collaboration with the design team, made critical cuts to features to ensure the best possible end product

    • Play tested every build for stability

    • Documented bugs

    • Oversaw delivery of final product

PROJECT METRICS

 

CHALLENGE POINT

Supported the needs of the team

  • Problem

    • An engineer fell seriously behind on their tasks during development

  • Solution

    • Had one-on-one meeting with engineer

    • Worked with engineer to support his personal needs without affecting the development process and schedule

  • Outcome

    • Student was able to attend to their personal needs while continuing to contribute to development​

 

ACCELERATE SCREENSHOTS

Captures from the Alpha Build

 

Accelerate Trailer

 

FUN FACT

Accelerate was made by a multi-talented, multi-national team of 17 game designers, engineers, artists and sound designers

 

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